Without hesitation I will say I go to GameStop for all my gaming needs. I love a store. I like walking in and browsing for hidden gems. I like pre-ordering games, buying used games, and every once in a while having small talk with the friendly, albeit, somewhat nerdy, staff. Besides their awesome refund policy on used games, and on occasion the reasonable pricing, I don’t think of GameStop as being a good, price conscious company. I understand up front they are within it for the investment, as well as be fair, for the investment, they mostly deliver.
I understand they buy my old games for coke caps then sell them for gold bullion. With all of this said, I still love GameStop. if you’re a gamer, how will you not? Here’s what is worrying me. I believe of GameStop as an evil necessary friend, or even a necessary evil; whatever, you know what After all. They’re similar to your drug dealer, if you’re hooked on crack. He doesn’t mind of you, but he’s got what exactly you need and is always there when you want him.
The thought of game retail chains selling used copies of games to consumers is a controversial topic for a long time. For several years, there have existed stores that purchase used titles from consumers who will no longer wish to play those games for any significantly low price in order to turn around and re-sell that game returning to the general public for approximately $10 less than the new versions (though this variation in price can vary greatly.) While stores such as what time does Gamestop open today do big business by doing this, approximately $2 billion each year based on the Connected blog on Yahoo.com, developers and publishers of games despise these retail chains double-dipping on copies of games as opposed to continuing to push new stock.
Quickly enough, those developers and publishers might have a level greater problem on their own hands. GameStop is really a highly popular store for gamers and is the most successful computer game specific retail chain in america. But if you add in additional generally known stores like Wal-Mart and Toys ‘R Us, the used video game marketplace is certain to vastly expand. And that is something the industry may very well need to cope with. Recently, those two earlier mentioned stores decided to go into the used computer game market.
Toys ‘R Us now accepts used games in exchange for gift cards to be used on future purchases within their stores or on the Internet site. Those who wish to take part in this system may either stop in to a trade-in center (normally at customer service) within their local store, or head online to toysrustradecenter.com for mail-in instructions. Toys ‘R Us fails to actually plan to re-sell these used games. Instead, the shop has collaborated with Gamers Factory as well as the games Toys ‘R Us generates is going to be sold in their mind.
Retail juggernaut Wal-Mart can make an even bigger splash considering the large business that store generally rolls in. Wal-Mart starting testing the used computer game market back in March in about 80 of the stores. The shop collaborated with E-Play in displaying kiosks across the store that serve a dual purpose. First, the kiosks can rent games to consumers for a $1 a day. Additionally, those kiosks would accept used games from those wishing to trade them in and deliver payouts of $25 or less depending on the demand of mlnlsz game. If successful, that could mean Wal-Mart will place these kiosks in of the stores nationwide.
Toys ‘R Us and Wal-Mart likely are not the conclusion of the growth for used video gaming. Best Buy tested a pilot program for the market and Amazon.com has been allowing gamers to trade inside their used games for site credit in the last several months. What was once a smaller issue for developers and publishers of games in dealing with GameStop as well as other smaller specialty retail chains is about to become a larger dilemma with retail giants now joining the used computer game fray.